Reputation System on Rayvin
Overview: What Reputation Is
Rayvin tracks a custom reputation score earned through justified player kills. Each confirmed kill awards +1 reputation point, with no decay or loss over time. Assists do not grant reputation — only kills do.How It Works
Reputation is stored permanently on your character and never decreases. It drives your reputation rank, the skull you display, and access to reputation-gated features such as specific spells. Skulls shown above your name are informational only — battle and protection-zone rules still apply to everyone the same way.Key Rules
- The eligible player credited with the most damage receives +1 reputation. Assists are tracked separately.- The same victim awards up to 10 reputation points within a 24-hour window; guild-war enemies are exempt from this repeat-victim limit.
- Kills blocked by the same IP or same account are not rewarded.
- Skull and title thresholds update automatically whenever you are rewarded.
How To Use It
Fight in open-world PvP outside protection zones. Look at your own character to see your current title and reputation rank, and check the top rankings to compare against other players. Reputation ranks unlock higher tiers of titles, skulls, and reputation-restricted content as you climb.Reputation comes from credited PvP kills. Kills on the same account or IP are excluded. The 30% damage requirement belongs to PvP tasks, not the reputation reward.
After reaching a specific amount of reputation, players receive a permanent skull and rank depending on their reputation level.
| Name | Reputation | |
|---|---|---|
| Civilian | 0–49 | |
| Constable | 50–249 | |
| Deputy | 250–499 | |
| Lawman | 500–999 | |
| Vigilante | 1000–1499 | |
| Paragon | 1500+ | |
| Skull | Image | Reputation |
|---|---|---|
| Yellow Skull | ![]() | 250+ |
| Green Skull | ![]() | 500+ |
| White Skull | ![]() | 50+ |
| Red Skull | ![]() | 1000+ |
| Black Skull | ![]() | 1500+ |
Battle and PZ lock working for players with skulls same as for everyone, skulls are just informing everyone about players reputation.
Why I need reputation?
Reputation can be required by specific items or abilities. Higher ranks also grant an EXP bonus: Constable +2%, Deputy +4%, Lawman +6%, Vigilante +8% and Paragon +10%.




