Reputation System on Ryven
Ryven uses a custom reputation system. When you kill a player, your reputation changes. To gain a reputation point from a kill, you must have dealt at least 30% of the target's total HP. Additionally, the target must have been in battle (e.g., they attacked you or someone else). Players currently in battle (with PZ lock) are marked with a red square.
After reaching a specific amount of reputation, players receive a permanent skull and rank depending on their reputation level.
Battle and PZ lock working for players with skulls same as for everyone, skulls are just informing everyone about players reputation.
Why I need reputation?
There are in-game features limited only for specific reputations (for example: there will be spells available only after reaching specific level or reputation).
After reaching a specific amount of reputation, players receive a permanent skull and rank depending on their reputation level.
| Name | Reputation | |
|---|---|---|
| Neutral | Start | |
| Bronze | +500 | |
| Silver | +1000 | |
| Platinum | +2000 | |
| Diamond | +5000 | |
| Grandmaster | +8000 | |
| Skull | Image | Reputation |
|---|---|---|
| Yellow Skull | ![]() | +100 |
| Green Skull | ![]() | +500 |
| White Skull | ![]() | +1000 |
| Red Skull | ![]() | +2000 |
| Black Skull | ![]() | +5000 |
Battle and PZ lock working for players with skulls same as for everyone, skulls are just informing everyone about players reputation.
Why I need reputation?
There are in-game features limited only for specific reputations (for example: there will be spells available only after reaching specific level or reputation).




