Pet System
Choose a pet vocation, learn its benefits and spell unlocks, and follow its level, damage, healing, and experience formulas.
Pet Doll
Buy from donation shop
Overview
What it is: The Pet System lets you own one companion pet that fights beside you in battle. Pets have their own level, HP, and a moveset that changes as they grow.
How it works: Buy a Pet Doll from the donation shop to unlock the system, reach level 300, and buy a pet for 50,000 gold. Your pet earns experience from monsters it helps fight, can be advanced when it has enough experience, and unlocks stronger area spells at higher levels. Monster EXP stops at pet level 100. At current pet level 100–299, each purchased level costs 2,000,000 gold and 5 Rayvin Tokens. At current pet level 300 or higher, the next level costs 4,000,000 gold and 10 Rayvin Tokens. The maximum pet level is 600.
Key rules: You can own one pet at a time, from four vocations (Knight, Paladin, Druid, Sorcerer). If your pet dies or you use Remove Pet, revive it for level × 1,500 gold. Revive has a 5-minute cooldown. Use Pet Coins from eligible boss rewards and qualifying monster drops to gain Pet Talents and spend them on Damage Increase (up to +100%) Damage Reduction (up to +30%), and Healing Increase (up to +100% for Heal Pet).
How to use it: Type !pet to open the Pet System module and buy, summon, revive, advance, rename, choose outfits and manage your pet attributes. Use Remove in the module to refund Pet Talent points for 600,000 gold per point.
What Is The Pet System?
The Pet System lets you own a companion with vocation-specific attacks, automatic self-healing, and its own level-based stats.
Each pet has its own level, HP, and special abilities. Pets can be summoned and leveled up.
How To Obtain And Upgrade Pets
Unlock A Pet
Buy a Pet Doll from the donation shop to unlock a pet.
Open The Pet Window
Type !pet to open the Pet System module and use its controls to manage your pet.
Earn Pet Talents
Use Pet Coins from eligible boss rewards to gain Pet Talents, then spend them in the Pet System module.
Pet Attributes
You can enhance pets using three attributes. Open the Pet System module with !pet, select an attribute, and use Apply to spend Pet Talents. Use Remove to refund points.
- Damage Increase: boosts pet attack power.
- Damage Reduction: reduces damage taken.
- Healing Increase: increases healing received from your owner's Heal Pet spell, up to +100%.
Pet System Module
Open with !pet
Available Pets
You can currently buy these pets. Each one has different stats and abilities matching its vocation.
Pet Vocation Benefits
You may choose any of the four pet vocations, regardless of your character's vocation. The HP, mana, resistances and automatic recovery below belong to the pet itself. Sorcerer and Paladin pets can also grant temporary bonuses to their owner, as explained below.
L means pet level throughout this guide. Pets start at level 10 and can reach level 600.
| Pet Vocation | Role & Basic Attack | Maximum Stats | Built-in Resistance |
|---|---|---|---|
| Knight | Durable melee companion; physical basic attack against adjacent targets. Automatic self-healing and Challenge, upgraded to Ultra Challenge at pet level 200. | HP: 30L + 150. No level-scaled mana pool. | 20% to physical, fire, energy, earth, ice, holy, and death damage. |
| Paladin | Ranged physical companion; basic arrow attack reaches 7 tiles. Automatic self-healing. | HP: 25L + 150. No level-scaled mana pool. | 8% to the same seven damage types. |
| Druid | Elemental companion with ice and earth spells; basic ice projectile reaches 4 tiles. Automatic self-healing and self-mana recovery. | HP: 20L + 150. Mana: 30L + 200. | 3% to the same seven damage types. |
| Sorcerer | Elemental companion with energy, fire, and death spells; basic energy projectile reaches 4 tiles. Automatic self-healing and self-mana recovery. | HP: 20L + 150. Mana: 30L + 200. | No built-in resistance bonus. |
For comparison, maximum stats at key pet levels are:
| Pet Level | Knight HP | Paladin HP | Druid / Sorcerer HP | Druid / Sorcerer Mana |
|---|---|---|---|---|
| 10 | 450 | 400 | 350 | 500 |
| 100 | 3,150 | 2,650 | 2,150 | 3,200 |
| 600 | 18,150 | 15,150 | 12,150 | 18,200 |
Advancing increases maximum HP and mana but does not refill missing HP or mana. Choosing a different pet outfit is cosmetic.
Temporary Owner Buffs
A summoned Sorcerer pet grants its owner +10% Monster Damage Increase. A summoned Paladin pet grants +5% Monster Damage Increase and +5% Monster Damage Reduction. The bonus follows the pet's vocation, regardless of the owner's vocation.
Each successful activation lasts 20 seconds, with a 30-second cooldown. These are temporary buffs, not permanent bonuses. They affect the named monster-damage stats; they do not add Boss Damage or Dungeon Damage stats.
Level Criteria & Progression
| Step | Requirement | Cost / Result |
|---|---|---|
| Unlock the system | Use a Pet Doll. The unlock is permanent; the doll itself has no player-level requirement. | Pet Doll: 800 shop points; consumed on use. |
| Open and manage pets | Your character must be level 300+. Open the module with !pet. | One pet at a time. Pet-window actions are blocked in dungeons except Revive, which remains available. Pets cannot be summoned during events. |
| Buy a pet | System unlocked, player level 300+, choose Knight, Paladin, Druid, or Sorcerer. | 50,000 gold; starts at pet level 10. |
| EXP advancement | While the pet's current level is below 100, summon your pet, accumulate EXP, then choose Advance. | No level-purchase payment. Enough accumulated EXP can grant several levels in one advancement, stopping at level 100; further levels use the paid path. |
| Purchased advancement: level 100–299 | Pet must be alive and summoned; price uses its current level before each advancement. | 5 Rayvin Tokens + 2 Gold Nuggets (2,000,000 gold) per level. Advancing from 299 to 300 still uses this price. |
| Purchased advancement: level 300–599 | Pet must be alive and summoned; maximum level 600. | 10 Rayvin Tokens + 4 Gold Nuggets (4,000,000 gold) per level. Carried and banked currency accepted for both price bands. Choose 1–100 levels per purchase; a purchase crossing level 300 charges each level at its applicable rate. |
| New spell tiers | Basic attack from pet level 10; first area spell at 35. | New area tiers replace the previous area spell at the levels listed below. Your basic attack remains available at every level. |
| Maximum level | Pet level 600. | No further advancement. This guide lists only reachable spell tiers. |
| Revive a dead pet | Choose Revive; 5-minute cooldown. | 1,500 × pet level gold. Example: level 100 costs 150,000 gold; level 600 costs 900,000 gold. |
Pet Vocation Change
Use a Pet Vocation Change Lamp in a protection zone while out of combat to choose a different pet vocation. Each confirmed change consumes one lamp. Changes are repeatable, with no lifetime limit per character. The pet keeps its level, EXP, name, ownership, outfit mode and alive/dead status. Its Damage Increase, Damage Reduction and Healing Increase talents reset and their spent points are refunded. A living pet keeps the same proportion of health under its new maximum HP.
Pet Coins from Hunting
In addition to boss reward sources, a monster configured for a minimum level of 500 or higher has an independent 0.1% chance to drop one Pet Coin when the loot owner's currently summoned pet dealt damage to it. Player summons and pet victims do not qualify. This extra roll is not increased by loot boosts.
Pet EXP Formula
The cumulative EXP threshold for pet level L is E(L) = ceil(5 × ((L − 1)³ − 3(L − 1)² + 8(L − 1)) / 3). ceil means round up. This is total EXP, not the amount charged for one level. EXP still needed for the next level is max(0, E(L + 1) − current pet EXP).
Examples: E(10) = 930, E(11) = 1,300, and E(100) = 1,569,480. A pet at level 10 with 930 EXP needs another 370 EXP for level 11.
When your pet contributes damage to a kill, its EXP is floor(monster EXP × pet damage share × 3 / 8) for ordinary monsters, or floor(monster EXP × pet damage share × 3 / 4) for pet-only training monsters. Monster EXP is not added once the pet reaches level 100. floor means round down. A pet-only monster awards no character EXP; actual monster EXP may include active boosts.
Pet EXP Items
These items require character level 300+ and current pet level below 200. They add accumulated EXP. EXP advancement is available only while the pet's current level is below 100; at level 100 or above, Advance uses the paid-level path even if you have accumulated EXP.
| Item | Pet EXP Added | Per-character Use Limit |
|---|---|---|
| Pet EXP Scroll | 80,000 | Up to 3 uses. |
| Roulette Pet EXP | 50,000 | 2 uses. |
| Dungeon Pet EXP Falcon | 150,000 | 1 use. Existing copies remain usable; it is no longer sold by the Dungeon Keeper. |
Pet Spell Damage Formulas
Pet attacks scale with pet level. They do not use the owner's level, magic level, weapon, or weapon-skill formula from the corresponding player spell. Higher area tiers can change damage type, shape, base damage or extra effects.
Let L be pet level, S = 1 + (L − 1) / 15, and A the server's monster attack multiplier. Each normal direct-damage endpoint is floor(base endpoint × S × A), before damage talents and the target's defenses. Nonzero attacks have a minimum of 1 before mitigation when A is positive. Actual damage also depends on resistances and other combat modifiers.
| Pet Vocation | Basic Attack Base | Area Base Per Hit |
|---|---|---|
| Knight | 15–25 physical; adjacent target. | 8–18 at every area tier. |
| Paladin | 55–75 physical; range 7. | 15–28 at levels 35–119; 35–45 at levels 120–600. |
| Druid | 35–50 ice; range 4. | 8–18 at levels 35–119; 40–50 at levels 120–399; 50–65 at levels 400–600. |
| Sorcerer | 45–60 energy; range 4. | 20–40 at levels 35–119; 80–100 at levels 120–600. |
Damage Increase: each invested Pet Talent adds 1%, up to +100%, to outgoing pet damage. Damage Reduction: each point adds 1%, up to 30%, to incoming base-damage reduction. Healing Increase: each point adds 1%, up to +100%, to healing received from the owner's Heal Pet spell.
Use Apply in the pet window; Remove refunds points for 600,000 gold per point. Attribute changes share a 2-second cooldown.
Basic attacks attempt every 1 second, and area spells every 2.5 seconds. Cast attempts are configured at 100%, but range, line of sight, target availability, timing and combat blocking still determine whether a hit lands.
Basic Attacks & Spell Unlocks
All four pet vocations keep their basic attack from pet level 10. Area spells begin at pet level 35, then change at levels 80, 120, 250 and 400. One area tier is active at a time. The current pet movesets do not include a separate strike-spell progression.
These unlocks use the pet's level. The level, mana and Stage requirements of similarly named player spells do not apply to the pet.
Area Spell Levels
One area tier is current at a time. Pets at levels 10–34 have no area spell. Later tiers replace earlier tiers. The level-400 tier remains active through the level-600 cap.
| Pet Levels | Knight | Paladin | Druid | Sorcerer |
|---|---|---|---|---|
| 35–79 | Cleave — physical | Fan of Knives — physical | Shock Pulse — ice | Shock Energy — energy |
| 80–119 | Rend — physical | Beginners Volley — physical | Terra Wave — earth | Rage of the Skies — energy |
| 120–249 | Berserk — physical | Divine Caldera — holy | Eternal Winter — ice | Hells Core — fire |
| 250–399 | Groundshaker — physical | Strong Divine Caldera — holy | Ray of Frost — ice | Ray of Fire — fire |
| 400–600 | Power Groundshaker — physical | Power Divine Caldera — holy | Ice Power — ice | Flam Power — fire |
Sorcerer pets continue using Flam Power at level 600. Combining Light is not part of the current pet moveset.
Additional Spell Effects
These chances are separate from the spell's cast-attempt chance. Target immunity and combat rules can prevent a condition from taking effect.
| Pet / Spell | Pet Levels | Current Effect |
|---|---|---|
| Knight: Power Groundshaker | 400–600 | 25% chance per affected creature of bleeding: 6 ticks of 250 damage, one tick per second. |
| Druid: Ray of Frost | 250–399 | 10% chance per monster target to stun for 1 second and temporarily change its outfit. |
| Sorcerer: Ray of Fire | 250–399 | 10% chance per affected creature of burning: 5 ticks of 175 damage, one tick per second. |
Automatic Recovery & Heal Pet
Automatic recovery affects the pet itself. Checks run every 1 second; the chance depends on the pet and recovery type in the table. Let D be the server's monster defense multiplier. Each endpoint is floor(floor(base endpoint × L / 2) × D); recovery is limited by missing HP or mana.
| Pet | Self-healing Base & Chance | Self-mana Base & Chance | Other Defense |
|---|---|---|---|
| Knight | 15–30; 100%. | None | Challenge attempts every 3 seconds at 100%; upgrades to the wider Ultra Challenge at pet level 200. Affects eligible monsters, not players or summons; unavailable in protection zones. |
| Paladin | 15–25; 100%. | None | Temporary owner buff described above. |
| Druid | 7–15; 75%. | 10–20; 100%. | Owner healing described below. Healing and mana checks are independent. |
| Sorcerer | 5–10; 75%. | 10–20; 100%. | Temporary owner buff described above. Healing and mana checks are independent. |
Self-healing does not run at full HP. Mana recovery requires missing mana and unrecovered mana damage; it is not guaranteed regeneration whenever the mana bar is below maximum.
Druid Pet Healing Its Owner
A Druid pet attempts to heal its owner every 3 seconds when the owner's HP is below 80%. They must be on the same floor, no more than 4 tiles apart, with a clear line of sight, and neither may be in a protection zone. This heals the owner, separately from the pet's automatic self-healing.
Let L be pet level. Healing is floor(3L) to floor(5.25L) HP, limited by missing health and combat healing rules. The owner's level and magic level do not affect this heal. Examples: pet level 100 heals 300–525 HP; pet level 600 heals 1,800–3,150 HP.
Healing a Pet Yourself
Use exura pet sio to heal your own living pet. It cannot heal another player's pet. All four character vocations and their promotions can use it at character level 260+, for 400 mana, with a 1-second spell cooldown. The pet must be within 7 tiles on the same floor; the spell also removes paralysis.
Let L be your pet's level and H its Healing Increase talent, from 0 to 100. Base healing range: 2.5L × (1 + H / 100) to 4L × (1 + H / 100) HP, before item or vocation healing modifiers. It no longer uses the caster's level or magic level and has no fixed 500/600-HP cap. At pet level 600 this is 1,500–2,400 HP, or 3,000–4,800 HP with 100% Healing Increase.
Pet Window Controls
Buy
Choose Knight, Paladin, Druid or Sorcerer; costs 50,000 gold.
Summon
Bring your living pet beside you.
Revive
Costs pet level × 1,500 gold; five-minute cooldown.
Remove Pet
Remove your summoned pet while keeping its level, experience and talents. It must be revived before returning.
Advance
Earn pet EXP below level 100. Purchased levels cost 2,000,000 gold + 5 Rayvin Tokens while your pet is level 100–299, or 4,000,000 gold + 10 tokens at level 300–599. Maximum pet level: 600.
Rename
Use 3–12 letters or spaces.
Apply
Spend Pet Talents on damage, damage reduction or healing received from your owner.
Remove
Refund a Pet Talent point for 600,000 gold in the window.
Outfits
Choose My Outfit or Pet Original in a protection zone; ten-second change cooldown.
Pet Progression
Pets start at level 10. Earn experience and advance below level 100, then purchase further levels up to 600. You must have your living pet summoned to purchase a level.