Find your next mission by NPC, hunting area, required item or reward. All tasks are grouped in the table below.
112 tasks across 7 categories.
On small screens, swipe the table sideways to see requirements, rewards and details.
Adam's normal progression can currently stop at mission 34. Affected missions are marked; open their details before starting.
No tasks match your search. Try another NPC, area, item or reward.
| NPC & mission | Requirements | Rewards | Details |
|---|---|---|---|
Progress Missions (Adam Missions)45 tasks | |||
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. All listed items are consumed when handed in. Counts also increase the completed Adam item-mission total by 1. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
|
AdamHunting Teleport Rooms |
|
|
Start & rulesStart: Say hi → mission (or quest). Finish each mission in order, then say yes to submit it; !task shows the active objective. The next mission starts automatically if its level requirement is met. Repeat: Each of the 45 missions is once per character; changing to another Adam NPC does not reset the shared sequence. Accept the mission before hunting. Normal kills count as 1; black-skull kills count as 2. |
Timed Tasks4 tasks | |||
|
YeinrDragon hunting area |
|
|
Start & rulesStart: Say hi, task, yes. Return with the scales and say complete before the timer expires. Repeat: One successful completion per character; failed or canceled attempts may be restarted. Only one timed hunt/collection task may be active across these NPCs. The 30-minute timer starts on acceptance and continues while offline. Items are removed on completion. The requirement checks carried items, so scales collected beforehand also count. |
|
Blood Priest TasksBlood Priest hunting area |
|
|
Start & rulesStart: Say hi, task, yes; status shows progress. The final qualifying kill awards the reward automatically. Repeat: One attempt per character, including failed or canceled attempts. Accept only when ready. Only one timed hunt/collection task may be active across these NPCs. The 30-minute timer starts on acceptance and continues while offline. Each qualifying kill adds 1; black-skull monsters do not give double credit for this particular timed task. Expiry or cancel permanently uses the attempt. |
|
Vampire TasksVampire hunting area |
|
|
Start & rulesStart: Say hi, task, yes. Hand over the dust with complete before the timer expires; status shows the time left. Repeat: One attempt per character, including failed or canceled attempts. Accept only when ready. Only one timed hunt/collection task may be active across these NPCs. The 30-minute timer starts on acceptance and continues while offline. Dust is removed on completion. Already carried dust counts. Expiry or cancel permanently uses the attempt. |
|
Gozzler TasksDesert City — Gozzler hunting area |
|
|
Start & rulesStart: Say hi, task, yes; status shows progress. After the final kill, you are teleported to the First Desert reward area; right-click the reward statue to choose an available bonus. Repeat: One attempt per character, including failed or canceled attempts. Each statue bonus can be claimed only once. Only one timed hunt/collection task may be active across these NPCs. The 30-minute timer starts on acceptance and continues while offline. Each kill adds 1. The reward is granted automatically by the final kill. Statue choices share the First Desert reward pool used by Shebal; already claimed choices cannot be selected again, and choosing consumes the currently available reward. |
Boss Access Tasks20 tasks | |||
|
NofelIce Island |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Return and confirm completion. These are five separate stone activations, not an item delivery. |
|
NofelIce Island |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Nofel sends you toward the Glacier King fight. Eat the heart while this mission is active, then return. |
|
NofelIce Island |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The protection lasts 3 minutes. Finishing all five returns you near Nofel; confirm completion with him. The final boss teleport separately requires level 700. |
|
SedmonyInfernalist hunting area |
|
|
Start & rulesStart: Say hi → yes to request the material task; return with the crystals and say hi. Repeat: Repeatable: one material set per permit The crystals are consumed. The request resets after each successful exchange, so another set can buy another permit. |
|
SemeratDesert City — Crypt Defiler hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept the mission first, then use the marked quest container in the Desert City Bloodhowl Ravager temple to receive the sword. The sword is a quest pickup, not a random monster drop. Return to Semerat and say hi, then yes. |
|
SemeratDesert City — Crypt Defiler hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Semerat supplies the container. Use With it on these Desert City sources in order: Water — fountain in the Gargoyle hunting area; Poison — cactus in the Brimstone Bug hunting area; Energy — electrical sparks in the Gladiator hunting area; Fire — orange/red crystal in the Blazing Unicorn hunting area; Undead — purple crystal in the Crypt Defiler hunting area. Each successful use confirms the next essence. Return and say hi once all five are absorbed. |
|
SemeratDesert City — Crypt Defiler hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Uses the inventory/bank payment helper. |
|
SetnayDraken Amulet Annihilator entrance |
|
|
Start & rulesStart: Say hi → quest, then ready → yes. Repeat: Once per character Both items and the gold are consumed. The encounter lever has four standing positions, accepts 1–4 players, and checks level 700 for each entrant; the NPC access exchange itself has no level check. |
|
Quest ProfessionalBoss Challenge entrance |
|
|
Start & rulesStart: Say hi → yes → yes to enter your next unfinished challenge. Only one player may occupy the challenge room at a time. Repeat: Once per character Return to the Quest Professional after the fight. |
|
Quest ProfessionalBoss Challenge entrance |
|
|
Start & rulesStart: Say hi → yes → yes to enter your next unfinished challenge. Only one player may occupy the challenge room at a time. Repeat: Once per character Return to the Quest Professional after the first fight. |
|
Quest ProfessionalBoss Challenge entrance |
|
|
Start & rulesStart: Say hi → yes → yes to enter your next unfinished challenge. Only one player may occupy the challenge room at a time. Repeat: Once per character The death event sends the credited killer, or the owner of a pet credited with the kill, to the reward area. Collect the separate room reward there. |
|
SeneryaDragon Lord Cave |
|
|
Start & rulesStart: Say hi, then the number of permits you want (1–5, subject to your remaining capacity). Repeat: Repeatable Up to 5 unused permits may be stored. Buying several costs 30 red dragon scales per permit. |
|
OsmanAshborn hunting area |
|
|
Start & rulesStart: Say hi, then the number of permits you want (1–10, subject to your remaining capacity). Repeat: Repeatable Up to 10 unused permits may be stored. |
|
YemdDraken Ring quest entrance |
|
|
Start & rulesStart: Say hi → rent → yes. Repeat: Repeatable The room is prepared with Mystarion before payment and entry. You are returned to your entry location when the timer expires. This payment is room access, not the Draken Ring itself. |
![]() Automatic objectiveBlack Knight hunting area |
|
|
Start & rulesStart: Black Knight kills are tracked automatically; no NPC acceptance or item hand-in is needed. Repeat: Access unlock is permanent. Arena entry has a separate 2-hour cooldown per player. This alone does not grant Tremorak access. |
![]() Automatic objectiveBlack Knight hunting area |
|
|
Start & rulesStart: Black Knight kills are tracked automatically; no NPC acceptance or item hand-in is needed. Repeat: Access unlock is permanent. Arena entry has a separate 2-hour cooldown per player. No NPC or physical item hand-in. The access roll is made by the orb movement handler. |
![]() Automatic objectiveBlack Knight hunting area |
|
|
Start & rulesStart: Black Knight kills are tracked automatically; no NPC acceptance or item hand-in is needed. Repeat: Access unlock is permanent. Arena entry has a separate 2-hour cooldown per player. 15-minute fight limit; timeout returns players to the entrance. This is a boss-access objective, not an NPC task reward. |
![]() Automatic objectiveClay Guardian hunting area |
|
|
Start & rulesStart: Carry 50 Silver Tokens and enter the Mud Titan area teleport in the Clay Guardian hunting area. The first successful entry consumes the tokens and unlocks permanent access. Repeat: Permanent unlock per character; later entries have no additional token fee. The boss has a shared four-hour respawn after defeat. Carry the tokens in your inventory; this gate does not spend your banked Silver Tokens. Personal Reputation is no longer required. |
![]() Automatic objectiveClay Guardian hunting area |
|
|
Start & rulesStart: Carry 50 Silver Tokens and enter the Mud Titan area teleport in the Clay Guardian hunting area. The first successful entry consumes the tokens and unlocks permanent access. Repeat: Permanent unlock per character; later entries have no additional token fee. The boss has a shared four-hour respawn after defeat. Only one character from the same IP or device may be inside the protected area at a time. Check Boss Cooldowns before travelling; availability follows the shared respawn. |
|
SeroNecrotic Lich hunting area |
|
|
Start & rulesStart: Say hi, then answer with the offered number of permits you want to buy. Repeat: Repeatable; each entry consumes one permit. The entrance uses one permit only when a room is available. Three separate rooms are configured. Purchase the quantity offered by Sero; each permit has the same price. |
Adventure Tasks26 tasks | |||
|
MerjoyLancer Beetle Cave |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The first tail is north of Merjoy. Each correct tail gives a direction to the next; a wrong tail resets this stage. |
|
MerjoyLancer Beetle Cave |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept this mission before killing. Black-skull versions count as 2 progress; normal kills count as 1. Return to the NPC after reaching the target. |
|
MerjoyLancer Beetle Cave |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The 100 shells are consumed at turn-in. |
|
UzgodDragon Lord Cave |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The payment uses the normal inventory/bank payment helper. |
|
UzgodDragon Lord Cave |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept this mission before killing. Black-skull versions count as 2 progress; normal kills count as 1. Return to the NPC after reaching the target. |
|
UzgodDragon Lord Cave |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The claw is consumed. Completing Uzgod also meets the access condition for the separate AoE damage quest. |
|
SomteryDesert City |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Items are consumed. |
|
SomteryDesert City |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept this mission before killing. Black-skull versions count as 2 progress; normal kills count as 1. Return to the NPC after reaching the target. |
|
SomteryDesert City |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Items are consumed. Completion also grants Somtery’s protection for its special boss-damage interaction. |
|
ShebalDesert City — Dark Lord hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Bring a shovel for the first stage. Repeat: Once per character Shebal gives 1 × treasure map with a direction clue. While this stage is active, use a shovel at the indicated digging spot to obtain the Dream Catcher, then return it. |
|
ShebalDesert City — Dark Lord hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Bring a shovel for the first stage. Repeat: Once per character Items are consumed. |
|
ShebalDesert City — Dark Lord hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Bring a shovel for the first stage. Repeat: Once per character Items are consumed. You are teleported to the First Desert reward statue; use it to choose your bonus. This shares its bonus choices and pending reward flag with Gozzler Tasks. Each choice can be claimed once; this is one choice, not all four bonuses. |
|
WermtDark Faun hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The spellbook is consumed. The registered Wooden Spellbook quest chest supplies this item; do not confuse it with ordinary spellbooks. |
|
WermtDark Faun hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept this mission before killing. Black-skull versions count as 2 progress; normal kills count as 1. Return to the NPC after reaching the target. |
|
WermtDark Faun hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Items are consumed. |
|
StonyGolden Dragon hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Items are consumed. |
|
StonyGolden Dragon hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept this mission before killing. Black-skull versions count as 2 progress; normal kills count as 1. Return to the NPC after reaching the target. |
|
StonyGolden Dragon hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character This is the item the dialogue calls the Pyroth Sword. Obtain it from the Pyroth quest reward chest while this mission is active, then turn it in. The encounter lever requires level 1000. Completion teleports you to the reward statue; use it to choose one previously unclaimed bonus. |
|
RageyJungle Warrior hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The item is consumed. |
|
RageyJungle Warrior hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Items are consumed. |
|
RageyJungle Warrior hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Both material sets are consumed. You are teleported onward afterward. |
|
EmnyrDark Sun Catcher quest entrance |
|
|
Start & rulesStart: Say hi → information for requirements, then dark sun catcher → yes to exchange. Repeat: Once per character All five different pieces and the gold are consumed. |
|
ArmyiFatal Weapon quest area |
|
|
Start & rulesStart: Say hi → requirements, then done → yes. Repeat: Once per character The Soul Stone is consumed. Inventory gold alone does not satisfy the bank payment requirement. |
|
YahyaNecrotic Lich hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each mission. Complete it before returning to Yahya and accepting the next step. Repeat: Once per character. Buy a Gorvax entry permit from Sero. Touch the stone only after Gorvax is defeated: trying while he is alive applies a 20-second penalty that doubles incoming monster damage. Return to Yahya and say hi, then yes. |
|
YahyaNecrotic Lich hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each mission. Complete it before returning to Yahya and accepting the next step. Repeat: Once per character. Accept this step before hunting. A normal or red-skull kill gives 1 credit; a black-skull kill gives 2. Return and say hi after reaching 1,200 credits. |
|
YahyaNecrotic Lich hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each mission. Complete it before returning to Yahya and accepting the next step. Repeat: Once per character. The cards are consumed. Say hi, then yes to turn them in. Yahya teleports you to the bonus-selection area; use its selection object and choose a bonus you have not claimed before. The full chain awards 3 Talent Points. |
Outfit & Mount Tasks9 tasks | |||
|
ElghamryInfernalist hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Tokens are consumed. |
|
ElghamryInfernalist hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Accept this mission before killing. Black-skull versions count as 2 progress; normal kills count as 1. Return to the NPC after reaching the target. |
|
ElghamryInfernalist hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The hood is consumed. Sedmony supplies a permit for the Death Priest Shargon fight associated with this stage. |
|
SeleamDesert City — Black Man hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character Items are consumed. |
|
SeleamDesert City — Black Man hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The circle is consumed; the registered Black Sphinx quest chest supplies it. |
|
SeleamDesert City — Black Man hunting area |
|
|
Start & rulesStart: Say hi, then yes to accept each stage. Return and speak to the NPC to turn it in before accepting the next stage. Repeat: Once per character The mask is consumed; the registered Shadow Mask quest chest supplies it. |
|
DawoodDesert City — Blazing Unicorn hunting area |
|
|
Start & rulesStart: Say hi → yes, then return with the materials and say hi. Repeat: Once per character All 60 bones are consumed. |
|
OrtegaGryphon hunting area |
|
|
Start & rulesStart: Say hi → yes, then return with both material sets and say hi. Repeat: Once per character Both sets are consumed. |
|
ChondurStampor Cave |
|
|
Start & rulesStart: Say hi → mount → yes. Return with the ingredients, say hi, then yes. Repeat: Once per character All three ingredient sets are consumed. |
Area Access Tasks3 tasks | |||
|
HusseinDesert City entrance |
|
|
Start & rulesStart: Say hi → yes to begin. Return with the plushie and say hi to turn it in. Repeat: Once per character The plushie is consumed. You are teleported into Desert City on completion. The doll is an additional reward, not the required plushie. |
|
Instructor JamesJungle Park entrance |
|
|
Start & rulesStart: Say hi → yes → yes; return with the pearls and say hi. Repeat: Once per character The pearls are consumed. |
|
BerdaYalahari Shield quest entrance |
|
|
Start & rulesStart: Say hi → yes. Repeat: Repeatable Entry teleports you into the quest. A repeat entry renews protection to 10 minutes from now, rather than adding time; normal quest multi-client entry rules still apply. |
PvP & Rank Tasks5 tasks | |||
|
DurnakRayvin City |
|
|
Start & rulesStart: Say hi → task → 1, 2, 3 or 4. One active PvP task at a time. Staff access above 2 is excluded. Use !pvptask to check progress; final qualifying kill automatically pays the reward. If inventory or capacity blocks payment, make room and use !pvptask to claim it. Repeat: Repeatable; 5-hour cooldown counted from task acceptance, not completion. The cooldown is preserved after completion. Every victim counts only once per assignment. Same account or same non-zero IP kills do not count. You and your summons must deal at least 30% of the victim’s total damage; credit goes to the most-damage player (or last-hit player if there is no player most-damage candidate). |
|
DurnakRayvin City |
|
|
Start & rulesStart: Say hi → task → 1, 2, 3 or 4. One active PvP task at a time. Staff access above 2 is excluded. Use !pvptask to check progress; final qualifying kill automatically pays the reward. If inventory or capacity blocks payment, make room and use !pvptask to claim it. Repeat: Repeatable; 5-hour cooldown counted from task acceptance, not completion. The cooldown is preserved after completion. Every victim counts only once per assignment. Same account or same non-zero IP kills do not count. You and your summons must deal at least 30% of the victim’s total damage; credit goes to the most-damage player (or last-hit player if there is no player most-damage candidate). |
|
DurnakRayvin City |
|
|
Start & rulesStart: Say hi → task → 1, 2, 3 or 4. One active PvP task at a time. Staff access above 2 is excluded. Use !pvptask to check progress; final qualifying kill automatically pays the reward. If inventory or capacity blocks payment, make room and use !pvptask to claim it. Repeat: Repeatable; 5-hour cooldown counted from task acceptance, not completion. The cooldown is preserved after completion. Every victim counts only once per assignment. Same account or same non-zero IP kills do not count. You and your summons must deal at least 30% of the victim’s total damage; credit goes to the most-damage player (or last-hit player if there is no player most-damage candidate). |
|
DurnakRayvin City |
|
|
Start & rulesStart: Say hi → task → 1, 2, 3 or 4. One active PvP task at a time. Staff access above 2 is excluded. Use !pvptask to check progress; final qualifying kill automatically pays the reward. If inventory or capacity blocks payment, make room and use !pvptask to claim it. Repeat: Repeatable; 5-hour cooldown counted from task acceptance, not completion. The cooldown is preserved after completion. Every victim counts only once per assignment. Same account or same non-zero IP kills do not count. You and your summons must deal at least 30% of the victim’s total damage; credit goes to the most-damage player (or last-hit player if there is no player most-damage candidate). |
![]() Automatic objectiveBoss Gate |
|
|
Start & rulesStart: Points are awarded automatically for qualifying Boss Gate boss kills; no NPC task acceptance is required. Repeat: Points accumulate toward permanent ranks; individual fight entry fees and cooldowns are separate. Ordinary boss kills do not automatically award these points. Boss Gate Points are separate from personal PvP Reputation, Guild Reputation and spendable Skull Points. No item hand-in or extra fee is required just to claim an earned point. |
Unavailable task contacts: Grizzly Adams, Dolls Master and Emyo currently have no working turn-in path. NPC guide · PvP guide · Boss guide.


















































































